3D Rendering in real time and non real time
The 3D rendering is the final process of creating the real
2D image or the animation from the prepared scene. This can be compared to
taking a picture or taking the scene once the configuration is complete, in
real life. Rendering can take from fractions of a second to a few days for a
single image. In general, different methods are better for photo realistic or
real-time representation.
Real time
The representation of interactive media, such as games and
simulations, is calculated and displayed in real time, at a speed of
approximately 20 to 120 frames per second. In the representation in real time,
the objective is to show as much information as possible, which the eye can
process in a fraction of a second. The main objective is to achieve the highest
possible photo realistic degree with an acceptable minimum reproduction rate. In
fact, farms can be applied in the way the eye perceives the world. The final
image presented is not necessarily that of the real world, but an image close
enough to be tolerated by the human eye. A 3D rendering can simulate
visual effects such as lens illumination, depth of field or motion blur. These
are attempts to simulate visual phenomena resulting from the optical
characteristics of the cameras and the human eye.
Non real time
Animations for non-interactive media, such as movies and
videos, become much slower. The non-real-time representation allows the use of
limited processing power to achieve superior image quality. Processing times
for individual images can vary from a few seconds to several days for complex
scenes. The rendered images are stored on a hard disk and can be transferred to
another medium, such as a moving image or an optical disc. These images are
displayed sequentially at high frame rates, usually 24, 25 or 30 frames per
second, to give the illusion of movement.
Techniques have been developed in order to simulate other
natural effects, such as the interaction of light with various forms of matter.
Examples of such techniques include particle systems, caustics and subsurface diffusion.
The rendering process is computationally expensive, given
the complex diversity of simulated physical processes. The power of computer
processing has grown rapidly over the years, allowing a realistic
representation of more and more. Movie studios that produce computer-generated
animations often use a rendering farm to generate images in a timely manner.
However, the decrease in hardware costs means that it is quite possible to
create small amounts of 3D animation in a computer system at home. The
rendering output is often only used as a small part of a completed animated
movie scene. Many layers of material can be processed separately and integrated
into the final shot using the composition software.
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